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Set in a fantasy world that inspires deja vu and not much more, the rent-a-plot hinges around the Empire (a coalition of humans and elves) defending their land in the realm of NoranĪgainst the invading Beast Tribes (orcs, trolls and. This translates into a lengthy single-player campaign made up of a time-consuming 36 missions, consisting of 12 mission chapters each based on one of the three factions. Asīrain-meltingly predictable as the two factions are, Exigo plays a blinder with its third-The Fallen. A race of genuinely creepy Geiger-esque creatures, The Fallen manage to look brilliant and have a noticeably different feel to how they play.
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Going DownĮxigo's other carrot of innovation nestling within its vomit puddle of unoriginality lies in the fact that there are two levels to each map. By sending your units into an access point, they can travel down to the underworld consisting of dungeon-like caverns.
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The concept is well implemented, and it's far easier than you might think to keep track of units over what are essentially two different maps, but it's a shame that many of the campaign missions rely on linearly guiding kyou through these areas via objectivebased missions. Other than that, it's pretty much business as usual, with a triple-faceted resource system that will be recognised by anyone familiar with Age Of Empires, a superweapon system that fans of Command & Conquer: Generals will be comfortable with, and a dynamic of build your base/amass your army/swarm the enemy that will remind you of a thousand other RTS titles.Įxigo's other flaws are, thankfully, minor. The graphics are mostly perfunctory, and are bland enough to make it tricky to keep up with what's going on during larger battles. Also, although there are some seriously nice-looking cinematics, the majority of the story is told through in-engine cut-scenes that tend to drag more than an episode of Antiques Roadshow. The viewing angle of the camera is also frustratingly fixed.īut despite its flaws (and have we mentioned its unoriginality?), Armies Of Exigo is a functional, mindless but surprisingly fun, way to while away the hours of your life. Playing as The Fallen can be deliciously entertaining, and the more engrossing levels can keep you going for nearly an hour apiece without boredom creeping in.
Armies of exigo save location Patch#
NOTE: Most of the balance changes and fixes included with this patch only affect the multiplayer and skirmish modes in AoX.WARNING: Previous Armies of Exigo (v1.0b - v1.3) replay and save files are not compatible with this patch.Armies of Exigo Change Log (Multiplayer Patch 1.4).Sure, there are better strategy games to get through before you'd bother considering this, but at least you know there's something decent waiting once you've made your way through the rest. New trigger: "NumOnProducedEntityType" in group "Basic Commands\Entity Commands\NumOnProducedEntityType".Players who do not have a mainbase and do not start building one within 2 minutes will be revealed to enemy players on the minimap/worldview.Supergroup hotkeys can now be viewed and new hotkeys can be assigned to them in Option Window -> Controls Panel -> Selection.Resource transfer loss: Target player receives X amount of Gold/Gem/Wood where X is: sent resource - sent resource * (target player's actual supply / 400) (10% loss minimum).Maps added with observer slots (\Scenario\Custom\).The Single Player campaign has been left relatively unchanged in order to preserve the progression and balance of that particular mode. With this trigger the user can query the number of units being trained in a given location.
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